
Global Wireless In-Flight Entertainment (W-IFE) Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2027
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MarketResearch.biz delivers in-depth insights on the global wireless in-flight entertainment (WI-IFE) market in its upcoming report titled, “Global Wireless In-Flight Entertainment (W-IFE) Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2027”. The wireless in-flight (W-IFE) entertainment market is estimated to register a CAGR of X.X% in terms of value during forecast period 2018–2027. The report offers in-depth insights, revenue details, and other vital information regarding the target market, and the various trends, drivers, restraints, opportunities, and threats till 2027. The report offers insightful and detailed information regarding the various key players operating in the market, their financials, supply chain trends, technological innovations, key developments, apart from future strategies, acquisitions & mergers, and market footprint. The wireless in-flight (W-IFE) entertainment market report has been segmented on the basis of aircraft type, fitment type, technology, and region.
In the wireless in-flight (W-IFE) entertainment some airlines provide passengers to link their phones or tablets to the airline's on-board server through Wi-Fi provided by the telecom carrier. Whereas, some airlines offer entertainment app for phones, tablets or laptops before flight. Passengers can explore a wide range of free entertainment such as TV shows, movies, music and more for unlimited hours and download them and then by switching the device on flight mode on board can access entertainment on their devices till the destination arrives. Airlines industry is enhancing travel experience for tech-savvy passengers by increasing the on-board connectivity through wireless in-flight entertainment by complementing the Bring Your Own Device (BYOD) era. This provides airlines with an opportunity to serve the passengers with customized experience through abundant multi-media content, regional as well as local. Passengers can surf cached content and play online games, make hotel reservations, chat online with other passengers and much more.
Growing number of connected devices as there is an increase in number of passenger who travel with one or more connected devices and enriching passenger experience are some of the major factors that are expected to drive the global wireless in-flight entertainment market. Over 70 percent of on-board passengers use their personal devices for entertainment such as play games, read or watch movies, and listen to music. This trend is expected to grow as millennials are engaged more on laptops, smartphones or tablets for watching shows or movies and even playing games than on TVs. In addition to the increasing number of airline passengers and new technological upgrades in inflight entertainment are the certain other driving factor of the wireless in-flight entertainment . some of the other factors include lowered airline cost and increasing tourist as well as business tours are anticipated to drive the growth of the market in the near future.
The global wireless in-flight entertainment (W-IFE) market report has been segmented on the basis of aircraft type, fitment type, technology and region. On the basis of aircraft type, the market is segmented into narrow-body, wide-body, and regional jet. Among all the segment, the narrow body segment dominates the global market due to rise in short-haul flights which requires a narrow body aircraft. On the basis of fitment type, the market is segmented into retrofit and line fit. Among all the fitment types, retrofit dominates the global wireless in-flight entertainment market. On the basis of technology, the market is segmented into Air to Ground (ATG), Ku-Band, L-Band, and Ka-Band. On the basis of region, the global wireless in-flight entertainment (W-IFE) market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
Currently, the market in North America dominates the global wireless in-flight entertainment (W-IFE) market in terms of revenue. The market in Asia Pacific and Middle east is projected to witness highest CAGR owing to the large number of operational hubs located in the region.
Market Segmentation:
Global wireless in-flight entertainment (WI-IFE) market segmentation by aircraft type:
- Narrow Body
- Wide Body
- Regional Jet
Global wireless in-flight entertainment (WI-IFE) market segmentation by fitment type:
- Retrofit
- Line Fit
Global wireless in-flight entertainment (WI-IFE) market segmentation by technology:
- Air to Ground (ATG)
- Ku-Band
- L-Band
- Ka-Band
Global wireless in-flight entertainment (WI-IFE) market segmentation by region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Particular Scope Region - North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Middle East and Africa
- GCC
- South Africa
- Rest of Middle East and Africa
Actual Year 2020 Estimated Year 2021 Forecast Period 2021–2030 Revenue in US$ -
- Global Eagle
- Gogo Inc.
- Lufthansa Systems GmbH
- Thales Group S.A.
- SITAOnAir
- Panasonic Avionics
- Viasat Inc.
- Zodiac Aerospace SA
- Rockwell Collins Inc.
- Honeywell International Inc.
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