Global Virtual and Augmented Reality Market Covid-19 Impact Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2031
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Jan 2022
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Global Virtual and Augmented Reality Market Introduction :
“The global Virtual and Augmented Reality market size is expected to be worth around US$ 17,00,000.00 million by 2031 from US$ 3,430.20 million in 2021, growing at a CAGR of 85.99% during the forecast period 2021 to 2031.”
It is complete with important statistics and other industry-relevant particulars, including factors expected to influence Virtual and Augmented Reality market progress, drivers, restraints, opportunities, trends, sales reviews, landmark developments (existing and anticipated), SWOT analysis, as well as information on other potential revenue generation prospects in unexplored areas of operation.
The data collated by our analysts from both primary and secondary sources are validated by data management solutions, and more importantly, industry experts, to ensure genuine authenticity.
The global Virtual and Augmented Reality market report will encompass imminent threats or challenges from existing industry contenders, as well as potential new market entrants. Additionally, this dossier will also explore existing as well as foreseeable impacts of the ongoing COVID-19 pandemic.
Impacts of the COVID-19 Pandemic:
Most industries across the world have been negatively impacted over the last few months. This can be attributed to significant disruptions experienced by their respective manufacturing and supply-chain operations as a result of various precautionary lockdowns, as well as other restrictions that were enforced by governing authorities across the globe.
The same applies to the global Virtual and Augmented Reality market. Moreover, consumer demand has also subsequently reduced as individuals are now more keen on eliminating non-essential expenses from their respective budgets as the general economic status of most individuals has been severely affected by this outbreak.
These aforementioned elements are expected to burden the revenue trajectory of the global Virtual and Augmented Reality market over the forecast timeline. However, as respective governing authorities begin to lift these enforced lockdowns, the global Virtual and Augmented Reality market is expected to recover accordingly.
Who are the Major Virtual and Augmented Reality Market's Key Players?
Key industry players profiled in this global Virtual and Augmented Reality market include:
Google Inc., Samsung Electronics Co., Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Oculus VR LLC, HTC Corporation, ZeroLight Ltd., EON Reality Inc., Nokia Corporation, Barco N.V., Blippar.com Ltd., Aurasma Ltd. (Hewlett-Packard Development Company. L.P), MindMaze SA, Virtalis Ltd., Manus Machinae B.V., Independiente Communications Ltd., VirZOOM, Inc., and NuFormer Projection B.V.
Segmentation of the Global Virtual and Augmented Reality Market:
By Component
- Hardware
- VR Head Mounted Display
- AR Head Mounted Display/Glasses
- Software
- Services
- Professional
- Consulting & Integration
- Support & Maintenance
- Managed
- Professional
By End-use Application
- Healthcare
- Education
- Retail & eCommerce
- Gaming
- Construction
- Media & Entertainment
- Manufacturing
- Aerospace & Defense
- Others
By Geography
- North America
- Europe
- Asia Pacific
- The Middle East and Africa
- South America
What are the Key Factors Covered in this Virtual and Augmented Reality Market Report?
- CAGR of the Virtual and Augmented Reality market during the forecast period 2021-2031.
- Precise estimation of the Virtual and Augmented Reality market size and its contribution to the parent market.
- Detailed information on factors that will drive Virtual and Augmented Reality market growth during the next ten years.
- Accurate predictions on upcoming trends and changes in consumer behavior.
- The growth of the Virtual and Augmented Reality market across APAC, North America, Europe, South America, and MEA.
- A thorough analysis of the Virtual and Augmented Reality market’s competitive landscape and detailed information on key Players.
- Comprehensive details of factors that will challenge the growth of Virtual and Augmented Reality market vendors.
- Virtual and Augmented Reality Market’s Opportunity Orbits
- Market Investment Feasibility Index
- PEST Analysis
- PORTER’S Five Force Analysis
- Drivers & Restraints Impact Analysis
- Marketing Strategy
- Product Life Cycle Analysis
- Value Chain Analysis
- Cost Structure Analysis
- Macro-economic Factors
Particular Scope Estimated Year 2021 Actual Year 2020 Forecast Period 2021–2031 CAGR 85.99% Market Size in 2021 3,430.20Mn 2031 Value Projection 17,00,000.00Mn Region - North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Middle East and Africa
- GCC
- South Africa
- Rest of Middle East and Africa
Request For Your Needs Request for customization to meet your exact research needs. - Hardware
- Google, Inc.
- Samsung Electronics Co.ltd.
- Microsoft Corporation
- Sony Interactive Entertainment LLC
- Oculus VR LLC
- HTC Corporation
- ZeroLight Ltd.
- EON Reality, Inc.
- Nokia Corporation
- Barco N.V.
- Blippar.com Ltd.
- Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
- MindMaze SA
- Virtalis Ltd.
- Manus Machinae B.V.
- Independiente Communications Ltd.
- VirZOOM, Inc.
- NuFormer Projection B.V.
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