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MarketResearch.biz, in its upcoming report titled, “Global Mobile Entertainment Market Trends, Applications, Analysis, Growth, and Forecast to 2027”, offers in-depth insights, revenue details, and other vital information regarding the global mobile entertainment market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027. The report also offers insightful and detailed information regarding the various key players operating in the global mobile entertainment market, and their financials, apart from strategies, acquisitions & mergers, and market footprint. The global mobile entertainment market is segmented on basis of application, advertisement, and region. The global mobile entertainment market is expected to reach US$ XX.X billion over the forecast period at a double-digit CAGR of XX.X%.
Major factor driving the growth of the global mobile entrainment market are increasing number of smartphone and tablet users across the world. In addition, high-speed network providers coupled with increasing number of free-to-use and pay-per-use applications are other major factors driving the growth of the global mobile entertainment market. Free services such as video-on-demand, mobile TV, and online music are further fueling the growth of the global mobile entertainment market. In the recent past, popularity of photo sharing and photo editing applications such as snapchat, Instagram, PicsArt etc. has increased rapidly among all age-group consumers. This has propelled growth of the global mobile entertainment market. Furthermore, use of social networking and e-Commerce websites and applications, blogs, etc. by consumers. High specifications games.
Major factor hampering the growth of the global mobile entertainment market is privacy and security concern of personal data, as mobile entertainment applications have access to your contacts, location, camera etc. In addition, low network connectivity in some regions and high price of some services is further hampering the growth of the global mobile entertainment market.
North America dominates the global mobile entertainment market and is expected to maintain its dominance during the forecast period. North America accounts for highest CAGR of XX.X%. This growth is attributed to increasing number of smartphone and tablet users and increasing disposable income especially in countries in this region. The market Asia Pacific is expected to witness significant growth during the forecast period owing to high purchasing power and technological awareness in users.
Global Mobile Entertainment Market Segmentation:
Global mobile entertainment market segmentation by application:
- Mobile music
- Mobile Gaming
- Mobile TV
- Mobile personalization
Global mobile entertainment market segmentation by advertisement:
- Social Media Advertising
- Online Video Advertising
- Online Search Advertising
- Mobile Location Based Advertising (MLBA)
- In-Game Advertising
Global mobile entertainment market segmentation by region:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn
- Activision Blizzard
- Apple Inc.
- Electronic Arts
- Google LLC
- QuickPlay Media
- Rovio International
- Nokia Corporation
- Samsung Corporation
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