
Global 3D Animation Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2027
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Jan 2022
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MarketResearch.biz delivers in-depth insights on the global 3D animation market in its upcoming report titled, “Global 3D Animation Market Trends, Applications, Analysis, Growth, and Forecast: 2017 to 2027”. The global 3D animation market is estimated to register a CAGR of X.X% in terms of value during forecast period 2017–2027. The report offers in-depth insights, revenue details, and other vital information regarding the target market, and the various trends, drivers, restraints, opportunities, and threats till 2027. The report offers insightful and detailed information regarding the various key players operating in the market, their financials, supply chain trends, technological innovations, key developments, apart from future strategies, acquisitions & mergers, and market footprint. The global 3D animation market report has been segmented on the basis of technology, service, deployment, industry verticals, and region.
This report is based on synthesis, analysis, and interpretation of information gathered regarding the target market from various sources. Our analysts have analyzed the information and data and gained insights using a mix of primary and secondary research efforts with the primary objective to provide a holistic view of the market. In addition, an in-house study has been made of the global economic conditions and other economic indicators and factors to assess their respective impact on the market historically, as well as the current impact in order to make informed forecasts about the scenarios in future.
Three dimensional animation or 3D animation has three dimensions which are – height, width and depth. It looks more realistic than 2D animation. 3D animation is generated by creating model followed by a layout. After creating an object in animation its background is added. 3D animation use computer graphics to create background. 3D animation is majorly used in architecture, interior designing, gaming, business, medicine and film making.
Increasing demand of 3D animation in film and gaming industry is a major factor driving growth of the global 3D animation market. 3D technology allows end users to get most realistic experience while watching movies or playing video games with artistic effects that are pleasant to eyes. Demand of 3D video games is increasing, owing to rising teenage population globally. In addition, increasing adoption of 3D technology in mobile applications is another factor fueling the target market. Increasing use of this technology in geographical mapping and navigation purposes is another factor expected to drive growth of the global market in the near future.
However, lack of expertise, requirement of large amount of investment, piracy, and rising competition in animation industry may hamper growth of the global 3D animation market over the forecast period.
Innovations of 3D animation in artificial intelligence and development of virtual reality applications can create more opportunities for players in the target market. In addition, development of 3D technology for forensics and medical application can further create lucrative opportunities for manufacturers and vendors in the global market.
The market in North America accounts for largest market share in terms of revenue and is expected to maintain its dominancy over the forecast period, owing to presence of major players in the region coupled with huge investments by these companies for developing much advanced forms in 3D animation. The market in Asia Pacific is expected to account for second-highest share in the market in terms of revenue over the forecast period, owing to increasing adoption of 3D technologies and rising number of local production companies by foreign investments. The market in Europe is expected to witness a moderate CAGR over the forecast period.
Global 3D Animation Market Segmentation:
Segmentation by technology:
- 3D Modeling
- Motion Graphics
- 3D Rendering
- Visual Effects (VFX)
Segmentation by service:
- Consulting
- Support & Maintenance
- Integration & Deployment
- Education & Training
Segmentation by deployment:
- On-Premises
- On-Demand
Segmentation by industry verticals:
- Media and Entertainment
- Construction and Architecture
- Healthcare and Lifesciences
- Manufacturing
- Education
Segmentation by region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn -
- Adobe Systems Incorporated
- Autodesk, Inc.
- AutoDesSys Inc.
- Corel Corporation
- MAXON Computer GmbH
- NewTek, Inc.
- NVIDIA Corporation
- Pixologic, Inc.
- SideFX Entertainment Pvt. Ltd
- Toon Boom Animation Inc.
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