Global Mobile Gaming Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2029
Global Mobile Gaming Market: Overview
Mobile Gaming Market was valued at $21.40 million in 2021 & is projected to reach $54.52 million by 2027. It is expected to grow at a 12.4% CAGR between 2021 and 2027.
Mobile games are games that are developed & designed to be operated from mobile devices. They serve as a recreational activity for individuals and can be played on mobile devices, such as pocket PCs, smartphones, personal digital assistants (PDA), feature phones, portable media players, and tablet PCs.
The gaming sector has borne witness to a superior level of evolution from the days of playing Snake on Nokia phones, to now, sophisticated 3D and augmented reality gaming options.
Global Mobile Gaming Market: Dynamics
The growing disposable incomes of individuals and the increasing demand for handheld gaming devices are some of the key factors for the exponential growth of the global mobile gaming market. Game developers are constantly launching new gaming software, which in return, is attracting a greater number of gamers.
Companies such as PUBG Corporation launched PUBG mobile versions for smartphone gamers which have boosted the growth of the mobile gaming market.
The increasing number of smartphone and tablet consumers has led to an increase in mobile gaming activities among end-users. Increasing adoption of 4G and 5G networks are enabling end-users to connect with other players through online multiplayer gaming platforms.
Technological advancements have been made by companies such as geo-technology, which are being incorporated into gaming applications that have paved the way for location-based games. One such location-based game is Pokémon GO, which went viral in recent years.
On-cloud gaming platforms have also contributed to an enhanced gaming experience by enabling their users to connect their mobile devices with cloud storage to increase their respective storage capacities.
Facial recognition for on-cloud games is expected to gain popularity in upcoming years and can be considered one of many upcoming trends in the mobile gaming market.
Gamers will be able to see the emotions of players from different angles through the use of facial recognition technology. Voice recognition and gesture control are among other upcoming trends.
However, stiff competition among prominent and new industry players, the availability of economical alternatives, and the costs associated with high-tech consoles are some of the challenging factors that can hamper the growth of the global mobile gaming market.
Global Mobile Gaming Market: Segment Analysis
Among device segments, the smartphone segment is expected to account for the majority of this market’s share.
By Operating System:
With respect to the operating system segments, the android segment is expected to account for a majority of the revenue share.
Global Mobile Gaming Market: Regional Analysis
The market in North America is projected to account for a majority of the market’s revenue share. Markets in countries such as the US, Brazil, and Mexico are expected to be major revenue contributors owing to a significant increase in the number of end-users of online mobile games and growing monetization.
The market in Europe is expected to witness steady growth and comes in second when compared to the US, in terms of revenue share.
The Asia Pacific market is expected to register a high compounded annual growth rate (CAGR) due to an increase in mobile gamers and growing disposable incomes. Markets in India and China are potential revenue sources in the region and are expected to contribute significantly during the forecast period.
Global Mobile Gaming Market Segmentation:
By Operating System
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn
- Electronic Arts
- Activision Blizzard
- TakeTwo Interactive
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