
Global Games & Puzzles Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2029
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16843
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May 2023
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165
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This report was compiled by Research Team Research team of over 50 passionate professionals leverages advanced research methodologies and analytical expertise to deliver insightful, data-driven market intelligence that empowers businesses across diverse industries to make strategic, well-informed Correspondence Research Team Linkedin | Detailed Market research Methodology Our methodology involves a mix of primary research, including interviews with leading mental health experts, and secondary research from reputable medical journals and databases. View Detailed Methodology Page
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“Global Games & Puzzles Market” is the title of an upcoming report offered by MarketResearch.Biz. The report contains information and data, and inputs from both primary and secondary data sources, that have been verified and validated by experts in the target market. The report presents a thorough study of revenues, historical data, and information, key developments, and strategies by major players that offer vital insights and perspectives in various scenarios market. Besides critical data and related information, the report includes key trends (both present and future), factors that are driving market growth, factors that are or could be potential restraints to market growth, as well as opportunities that can be leveraged for potential revenue generation in untapped regions and countries. It also covers threats or challenges for existing as well as new entrants in the market. The global games & puzzles market has been segmented on the basis of licensing, distribution, and type, as well as regions and countries.
Overview:
A game is a structured form of play, usually undertaken for entertainment or fun, maybe just because you should. And, when implemented properly, can be a highly useful tool for education. A puzzle is a game, problem, or toy, that tests a person’s ingenuity or knowledge. In a puzzle, a solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle.
Dynamics:
In the aftermath of the COVID-19 outbreak, several countries across the world went into strict lockdowns. Due to the restriction in movement, a huge number of individuals we forced to remain indoors, as a countermeasure to try and curb the trajectory of the virus. The led to a significant number of individuals opting to engage in board games, card games, puzzles, and the like, as a way of spending positive time with those around them. With the regress to normalcy still on the horizon, this factor is expected to play a critical role in the revenue growth of the global games & puzzles market in the foreseeable future.
Key industry players are now focusing on utilizing advanced technologies such as 3D printers, to design new and more innovative games or to revamp existing games with added features to appeal to millennials for example, is a factor that is expected to further contribute to the future revenue growth of the global market.
Manufacturers have also begun to collaborate with e-commerce channels to broaden their marketing footprint and increase overall sales, as a vast number of individuals tend to make most of their purchases online, due to the increased convenience factor. This is expected to boost the revenue growth of the global games & puzzles market significantly over the next 10 years.
Segmentation of the global games & puzzles market is as follows:
On the basis of licensing, the non-licensed games & puzzles segment accounted for the highest number of revenue shares of the global games & puzzles market in 2019, due to the increased availability of a wider range of affordable products. The licensed games & puzzles segment is also slated to account for considerable revenue growth in the years to come, owing to the high-quality of products being offered and a sense of brand loyalty gained.
In terms of distribution channel, the brick-and mortar segment accounted for the majority revenue share of the global games & puzzles market in 2019. This can be attributed to the fact that consumer prefer to gauge the physical product first-hand before making a purchase, and always have the assistance of staff at hand, should they have any product–related queries.
The e-commerce segment accounted for a substantial portion of the global games & puzzles market’s revenue in 2019. The increasing penetration of the internet and smartphones, value-added discounts, as well as the increased convenience of shopping online are factors that are expected to influence market growth for this segment in the near future.
With respect to type, the games segment accounted for the majority revenue share of the global games & puzzles market in 2019, due to its increasing adoption at social events, gatherings and corporate team-building activities as a means to create added engagement. The puzzles segment also accounted for sizeable portion of the global games & puzzles market in 2019.
Regional Segmentation and Analysis:
The markets in the Asia Pacific region accounted for the majority revenue share of the global games & puzzles market in 2019, owing to robust advancements in the use of innovative technologies to create products that are more engaging and will ensure better sales statistics.
North America is also expected to index considerable revenue growth over the next 10 years due to several product launches aimed a wide spectrum of demographics, are expected to be released in the near future.
Segmentation of the Global Games & Puzzles Market:
Segmentation by Type:
- Games
- Puzzles
Segmentation by Distribution Channel:
- E-commerce
- Brick & Mortar
Segmentation by Licensing Outlook:
- Licensed
- Non-licensed
Segmentation by Region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn -
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- Buffalo Games
- Hasbro Inc.
- Mattel Inc.
- Ceaco Inc.
- Ravensburger AG