MarketResearch.biz, in its upcoming report titled, “Global Wearable Apps Market Trends, Applications, Analysis, Growth, and Forecast to 2027”, offers in-depth insights, revenue details, and other vital information regarding the global wearable apps market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027. The report also offers insightful and detailed information regarding the various key players operating in the global wearable apps market, and their financials, apart from strategies, acquisitions & mergers, and market footprint. The global wearable apps market is segmented on the basis of devices, app category, and region. The global Wearable apps market was valued at US$ X.X billion in 2016, and is expected to reach US$ XX.X billion over the forecast period at a double-digit CAGR of XX.X%.
Wearable devices come preinstalled with various apps, and can be used for navigation purposes, to track online transactions and data related to health and fitness. Wearable devices can be integrated with smartphones and users can control music functions, receive/decline calls, access photos and videos etc.
Major factor fueling growth of the global wearable apps market is high adoption of fitness apps and smartwatches by consumers in countries worldwide. Increasing inclination of consumers towards technology that allows integration of smartphones and adoption of wearable devices that help in health and fitness monitoring, online transactions, and music streaming etc., is further contributing to growth of the global wearable apps market. Rapid penetration of the Internet of Things (IoT) and high-speed Internet providers are some other factors driving growth of the global wearable apps market.
Availability of cheaper and free fitness apps along with declining cost of wearable devices is further boosting growth of the target market, and the trend is expected to continue over the forecast period. In addition, hectic lifestyle and increasing prevalence of lifestyle diseases such as hypertension, sleep deprivation, diabetes etc. is driving adoption of wearable apps in order to monitor various health and wellness-related indications and symptoms.
Major factors restraining growth of the global wearable apps market include non-compatibility of some wearable devices with specific smartphones and availability of non-user-friendly apps. An increasingly prominent trend in the market is rising adoption of smartwatches by younger consumers and teens owing to availability of features and functionalities such as compatibility with smartphones and music control options. Technological advancements related to mobile augmented reality will present new and lucrative opportunities to players in the global wearable apps market during the forecast period.
North America accounts for highest share in terms of revenue, which is projected to increase at a CAGR of XX% during the forecast period. Presence of major wearable device manufacturing brands in this region has been contributed to rapid growth of the market. Asia Pacific is projected to be the second largest market in terms of revenue generation between 2017 and 2026.
Global Wearable Apps Market Segmentation:
Global wearable apps market segmentation by devices:
- Smart watches
- Fitness bands
- Smart glasses
Global wearable apps market segmentation by app category:
- Fitness apps
- Industrial apps
- Online transaction apps
- Customization apps
- Healthcare apps
Global wearable apps market segmentation by region:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn
- Samsung Electronics
- Fuzz Productions
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