Global Virtual Reality (VR) Headsets Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2028
“Global Virtual Reality (VR) Headsets Market Analysis Trends, Applications, Analysis, Growth, and Forecast to 2028” is a recent report generated by MarketResearch.biz. The global virtual reality (VR) headsets market report has been segmented on the basis of headset type, component, application, and region.
Global Virtual Reality (VR) Headsets Market: Overview
A virtual reality (VR) headset is a heads-up display (HUD) allows users to interact with virtual environments and experience a first-person view (FPV). VR headsets replace natural environment with virtual reality content, such as a movie, game or a prerecorded 360-degree VR environment that enables user to turn and look around, like in the physical world.
Global Virtual Reality (VR) Headsets Market: Dynamics
Increasing demand for smartphones as it is majorly preferred device to display content and run various applications specially developed for the same is a key factor expected to drive growth of the global market over the forecast period.
In addition, rising individual’s preference towards digital entertainment and digital media is another factor expected to further fuel growth of the target market over the forecast period. For example, increasing adoption of virtual reality by film producers, professional sports leagues, and associations in order to increase their customer base across the globe.
Moreover, rising adoption of virtual reality headsets in military and defense sector is another factor expected to boost growth of the target market over the forecast period.
However, cost of VR headset devices high, time-consuming to develop and quality of visual effects delivered by these products are some major factors expected to restrain growth of the global market over the forecast period.
Technological advancements and innovative product launches by manufacturers are expected to create potential revenue opportunities for players operating in the target market over the forecast period. In addition, rising manufacturers preference towards strategic merger and acquisition activities in order to enhance its product portfolio and distribution network across the globe.
Global Virtual Reality (VR) Headsets Market: Segment Analysis
Among all the headset type segments, the smartphone enabled segment is expected to register significant growth in terms of revenue over the forecast period, owing to rising adoption of smartphone as majorly preferred device for virtual reality headsets.
Among the application segments, game & entertainment segment is expected to register significant growth in the global market in terms of revenue over the forecast period.
Global Virtual Reality (VR) Headsets Market: Regional Analysis
The market in North America is expected to dominate in terms of revenue in the global market and is expected to continue its dominance over the forecast period, owing to early adoption of novel technologies such as virtual reality and rising prevalence of video gaming culture across various countries in this region.
The market in Europe is expected to register significant growth in the target market over the forecast period, owing to rising adoption of smart devices such as VR headset across various applications such as films, military, education in order to develop and improve visual experience.
The markets in Asia Pacific and Middle East & Africa are expected to register fastest growth in the global market, owing to rising awareness of such innovative products and technological advancements across various countries in these regions.
Global Virtual Reality (VR) Headsets Market Segmentation:
Segmentation by headset type:
- Smartphones Enabled
Segmentation by component:
- Head-mounted display
- Stereo sound system
- Head motion tracking sensor
- Display screen
Segmentation by application:
- Consumer Electronics
- Games & Entertainment
- Real Estate
Segmentation by region:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Particular Scope Region
- North America
- Rest of Europe
- Asia Pacific
- South Korea
- Rest of Asia Pacific
- Latin America
- Rest of Latin America
- Middle East and Africa
- South Africa
- Rest of Middle East and Africa
Actual Year 2019 Estimated Year 2020 Forecast Period 2020–2029 Revenue in US$
- Sony Corporation
- Samsung Electronics Co., Ltd.
- HTC Corporation
- Google LLC
- Microsoft Corporation
- LG Electronics Inc.
- Avegant Corporation
- Facebook, Inc.
- Fove, Inc.
- Oculus VR, LLC
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