
Global Playing Cards and Board Games Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2029
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Jan 2022
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“Global Playing Cards and Board Games Market” report produced by MarketResearch.biz is segmented on the basis of product, distribution channel, and region. Numerous primary and secondary research efforts were invested to make sure key factors and the impact these factors have on all scenarios and aspects in the global playing cards and board games market. Research conclusions were verified by experts from the industry before confidently presenting it in the report.
Overview
Both card games and board games are popular among people. The gameplay in playing cards depends upon the use of cards by players but in board games, the gameplay is based on position of various players on the board. Playing cards and board games have got many benefits such as better mental health, improved math skills and logical thinking, improved personal development, help with concentration, patience and discipline, relax and unwind, and helps to learn how to cope with losing. Apart from this, board games may have many other benefits such as having fun and feeling good, family time, reduces risks for mental diseases, memory formation and cognitive skills, lowers blood pressure, speed up response, reduces stress, and grows immune system. Some of the popular card games are blackjack, UNO, gin rummy matching game, solitaire, hearts, Benjamin Dunn added cards against humanity party game, fredfred101 added poker card game, and r20x added bluff shedding-type game. Monopoly, scrabble, qwirkle, risk, clue (Cluedo), battleship, catan, and axis and allies are some of the popular board games. Building up team spirit and recreational aspects of the games make people play it regularly.
Dynamics
The major factor driving growth of the market is growing importance of building up team spirit by playing popular and traditional tabletop games. Increasing preferences among millennials for interesting old school games at the time of social gatherings is projected to further increase demand for playing cards and board games in the global playing cards and board games market over the forecast period. In addition, growing popularity of board games and playing cards for recreational purposes is expected to drive demand for the product in the global playing cards and board games market. Moreover, re-emergence of board games and card games as recreational and entertainment activities is projected to increase demand for playing cards and board games in the global playing cards and board games market. In order to attract more consumers, various manufacturers are concentrating on producing simple games with impressive artwork and elegant mechanics. Another factor expected to fuel growth of the market is an increasing number of board game cafes around the globe. In addition, manufacturers focusing on introducing different innovative bard games and card games to reach new consumers is expected to further drive growth of the market globally. Rising influence of celebrity endorsements and social media especially on millennials is projected to drive demand for tabletop games including board games and playing cards.
Global Playing Cards and Board Games Market Segment Analysis:
By Product: Among the various product segments, the board games segment is projected to account for major revenue share as compared to the other segment, playing cards. This growth is attributed to increasing popularity of board games among consumers and wide use of it for recreational purposes.
By Distribution Channel: The offline segment among the distribution channel segments is expected to account for the major part of revenue share in the global playing cards and board games market, and the trend is projected to continue over the forecast period. This growth is attributed to the preferences of consumers to buy playing cards and board games from retail shops.
Global Playing Cards and Board Games Market Regional Analysis:
The market in the Asia Pacific region is projected to dominate the market in terms of revenue share, which is attributed to widespread interest of consumers from countries such as Japan and India to play cards.
Global Playing Cards and Board Games Market Segmentation:
By Product:
- Playing Cards
- Board Games
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- Chess
- Scrabble
- Monopoly
- Ludo
- Others
By Distribution Channel:
- Offline
- Online
By region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Attribute Report Details Market Size Ask For Market Size Growth Rate Ask For Growth Rate Key Companies Ask For Companies Report Coverage Revenue analysis, Competitive landscape, Key company analysis, Market Trends, Key segments, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis and more… Historical Data Period 2015-2020 Base Year 2022 Forecast Period 2022-2031 Region Scope North America, Europe, Asia-Pacific, South America, Middle East & Africa Country Scope United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa Revenue in US$ Mn -
- Games Workshop Group PLC
- NECA/WizKids LLC
- IELLO USA LLC.
- Grey Fox Games
- Disney
- Buffalo Games
- UNIVERSITY GAMES
- Delan Service
- LongPack Games
- Boda Games
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