Global Gaming Peripheral Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2028
“Global Gaming Peripheral Market Analysis Trends, Applications, Analysis, Growth, and Forecast to 2028” is a recent report generated by MarketResearch.biz. The global gaming peripheral market report has been segmented as per product type, gaming device type, and region.
Global Gaming Peripheral Market: Overview
Gaming peripheral is an external device especially designed to play video games on computer. There are several types of gaming peripheral devices available in the market that includes, gamepads, gaming, headset, keyboard, mouse, joystick, and virtual reality devices. These peripherals help to enhance gaming experience while playing various video games. The virtual reality devices such as VR PC backpack, VR headset, and VR controller are mainly used by gamers for better gaming experience while playing video games.
Global Gaming Peripheral Market: Dynamics
Increasing technological advancement in video gaming peripheral and rising popularity of various video games such as league of legends, heroes of the storm, and e-sports across the globe are major factors driving growth of the global market. Rising popularity of various gaming peripheral devices such as gaming headsets, mouse, gaming pads, and joystick among professional and hardcore gamers across the globe is another factor supporting growth of the global market.
Growing number of professional video gamers and casual gamers across the globe and increasing penetration of high speed internet in emerging countries is resulting in high demand for gaming peripheral devices and is projected to boost growth of the target market in the next 10 years. Also, rising need for better gaming experience while playing several video games is resulting into increasing demand for virtual reality gaming accessories such as VR controller, VR headsets, and VR PC backpack across the globe is another factor expected to fuel growth of the target market.
Furthermore, increasing trend towards adoption of gaming as a profession among young generation across the globe is expected to bolster growth of the global market. Also, increasing commercialization of video games and rising availability of gaming accessories on several e-commerce portals are other factors expected to support growth of the target market in the next 10 years.
However, high cost associated with gaming peripheral devices is a key factor expected to hamper growth of the global gaming peripheral market. In addition, increasing health issues associated with video gaming and online gaming is another factor restraining target market growth.
Global Gaming Peripheral Market: Segment Analysis
Rapid adoption of advanced gamepads or controller among gamers is a primary factor driving revenue growth of the gamepadscontroller segment among product type segment.
Among gaming device type segment, the PC (desktoplaptop) segment is projected to register significant growth in the global gaming peripheral market, owing to increasing development and product launches of desktop or laptop along with high configuration by manufacturers across the globe.
Global Gaming Peripheral Market: Region Analysis
The market in Asia Pacific region is dominating the target market in terms of revenue share over the forecast period. This is followed by market in North America and Europe, due to high popularity of various video game series such as Counter-Strike and e-sports among individuals. In addition, high consumer expenditure on advanced gaming peripherals, increasing number of hard-core and professional gamers, and high presence of gaming peripheral manufacturers in various countries in these regions. Market in Middle East & Africa and Latin America are expected to register moderate growth in terms of revenue, owing to increasing penetration of various gaming peripheral, VR headset, and VR PC backpack devices in many countries in these regions.
Global Gaming Peripheral Market Segmentation:
Segmentation by Product Type:
- Gaming Keyboards
- Gaming Headsets
- Gaming Mouse
- Virtual Reality Devices
Segmentation by Gaming Device Type:
- Gaming Consoles
- PC (DesktopLaptop)
Segmentation by Region:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Particular Scope Region
- North America
- Rest of Europe
- Asia Pacific
- South Korea
- Rest of Asia Pacific
- Latin America
- Rest of Latin America
- Middle East and Africa
- South Africa
- Rest of Middle East and Africa
Actual Year 2019 Estimated Year 2020 Forecast Period 2020–2029 Revenue in US$
- Logitech Inc.
- Corsair Components, Inc.
- Shenzhen Rapoo Technology Co., Ltd.
- SteelSeries ApS
- Razer Inc.
- Cooler Master Co., Ltd.
- Mad Catz Interactive, Inc.
- Kingston Technology Company, Inc.
- Creative Technology Ltd
- Sennheiser Electronic Corporation
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