
Global Computer Graphics Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2027
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find_in_page Our Research Methodology is based on the following main points:
- Data Collections and Interpretation
- Analysis
- Data Validation
- Final Projections and Conclusion
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MarketResearch.biz delivers in-depth insights on the global computer graphics market in its upcoming report titled, “Global Computer Graphics Market Trends, Applications, Analysis, Growth, and Forecast: 2017 to 2027”. The global computer graphics market is estimated to register a CAGR of X.X% in terms of value during forecast period 2017–2027. The report offers in-depth insights, revenue details, and other vital information regarding the target market, and the various trends, drivers, restraints, opportunities, and threats till 2027. The report offers insightful and detailed information regarding the various key players operating in the market, their financials, supply chain trends, technological innovations, key developments, apart from future strategies, acquisitions & mergers, and market footprint. The global computer graphics market report has been segmented on the basis of software, services, end-users, verticals, and region.
This report is based on synthesis, analysis, and interpretation of information gathered regarding the target market from various sources. Our analysts have analyzed the information and data and gained insights using a mix of primary and secondary research efforts with the primary objective to provide a holistic view of the market. In addition, an in-house study has been made of the global economic conditions and other economic indicators and factors to assess their respective impact on the market historically, as well as the current impact in order to make informed forecasts about the scenarios in future.
Graphics are produced using graphical art that gives visual image, designs and films on any surface. Images and films created by using a computer is called as computer graphics. Generally, computer graphics (CG) is called as Computer generated Imagery (CGI). Computer graphics use victor graphics, computer vision, 3D modeling, interface design, geometry etc. for image creation. Computer graphics are used in many fields such as architecture, education, film making, gaming, animation, automobile, defense, aerospace etc.
Increasing demand of computer graphics in the entertainment industry is a major factor anticipated to drive the growth of the market. Computer graphics are used for creation of 3D animation and 3D movies, which also propel the demand of computer graphics and expected to fuel the growth of the market. In addition, rising demand of graphics software in business processes, increasing use of smartphones and growing use of internet websites are also expected to boost the growth of the global market in the near future.
However, computer graphics effects need their own hardware and software. Replacing process of old hardware and software with 3D hardware and software is expensive, which may hamper the growth of the global computer graphics market.
Introduction of computer graphics in 4D technology and availability of cloud based subscription instead of proprietary software can create higher revenue opportunities for target players in the market.
The North America accounts for largest market share in terms of revenue and is expected to maintain its dominance over the forecast period, owing to local big production companies in countries like US and Canada. The Asia Pacific market is expected to account for a second-highest share in the market in terms of revenue in the near future, owing to local computer software and hardware manufacturers in countries like India and China.
Global Computer Graphics Market Segmentation:
Segmentation by software:
- CAD/CAM
- Visualization / Simulation
- Digital Video
- Imaging
- Modeling / Animation
- Others
Segmentation by services:
- Consulting
- Integration
- Training and Support
Segmentation by end-users:
- Small and Medium Businesses (SMBs)
- Enterprises
Segmentation by verticals:
- Aerospace & defense
- Automobile
- Entertainment & Advertising
- Academia & Education
- Healthcare
- Manufacturing
- Architecture, Building & Construction
- Others
Segmentation by region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Particular Scope Region - North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Middle East and Africa
- GCC
- South Africa
- Rest of Middle East and Africa
Actual Year 2020 Estimated Year 2021 Forecast Period 2021–2030 Revenue in US$ -
- Microsoft Corp
- Intel Corporation
- Advanced Micro Devices, Inc.
- ARM Holdings plc
- Adobe Systems Incorporated
- Imagination Technologies Group PLC
- Sony Corporation
- NVIDIA Corp
- Siemens Product Lifecycle Management (PLM) Software
- Autodesk Inc.
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