Global 3D Audio Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, and Growth Forecast to 2027
"Global 3D Audio Market Analysis Trends, Applications, Analysis, Growth, and Forecast to 2027” is a recent report generated by MarketResearch.biz, which offers in-depth insights, revenue details, and other vital information regarding the global 3D audio market, and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027. The report offers insightful and detailed information regarding the various key players operating in the market, their financials, supply chain trends, technological innovations, key developments, apart from future strategies, acquisitions & mergers, and market footprint. The global 3D audio market report has been segmented on the basis of component type, end-use, and region.
3D audio is used in games and other interactive application such as cinema and this helps to create a more realistic environment through which user can identify the distance of sound coming from any direction. 3D audio is a complex and immersive audio system as compared to surround audio or environment for the listener.
Increasing demand for 3D audio technology across various applications in many end-use industries such as cinema and VR concerts, owing to continuous advancements in audio technology is a major factor expected to drive growth of the global 3D audio market over the forecast period. In addition, rising adoption of audio hardware devices such as headphones, Bluetooth devices, and loudspeakers for personal as well as commercial use across the globe is another factor expected to further fuel growth of the target market over the forecast period. Moreover, increasing adoption of 3D audio in various applications in gaming industry is another factor expected to boost growth of the global market over the forecast period.
However, absence of any standard and universal format or configuration are major factors expected to restrain growth of the global 3D audio market over the forecast period. In addition, implementation issues of 3D audio in virtual room and continuous usage of headphones may create hearing problem are other factors expected to hamper growth of the target market in the near future.
Ongoing trend observed in the global 3D audio market is shifting focus from analogue to digital cinema screens and rising adoption of 3D audio sound systems across cinema industries are the factors further supports growth of the target market in the near future.
Increasing development and exploration of 3D audio technology as human computer interface technology is expected to create potential revenue opportunities for players operating in the global 3D audio market over the forecast period. In addition, growing virtual reality (VR), augmented realty (AR), and increasing demand for 3D audio across museums and exhibitions are other factors expected to create lucrative opportunities for 3D audio market growth.
Analysis by Region
The market in Asia Pacific is expected to dominate the global 3D audio market in terms of revenue over the forecast period, owing to rising digitization in cinemas and increasing adoption of portable 3D media devices such as headphones and speakers across various countries in this region. In addition, the market in North America is expected to register significant share in terms of revenue over the forecast period, owing to availability of technologically advanced products and consumer awareness regarding these advanced features of the products across various countries in this region.
Global 3D audio market segmentation:
Segmentation by component type:
- Sound Bars
Segmentation by end-use
- Mobile Devices
- Home Theater
- VR Concerts
Segmentation by region:
- North America
- Asia Pacific
- Latin America
- Middle East & Africa
Particular Scope Region
- North America
- Rest of Europe
- Asia Pacific
- South Korea
- Rest of Asia Pacific
- Latin America
- Rest of Latin America
- Middle East and Africa
- South Africa
- Rest of Middle East and Africa
Actual Year 2017 Estimated Year 2018 Forecast Period 2018–2027 Revenue in US$
- 3D Sound Labs SAS
- Auro Technologies N.V.
- Comhear, Inc.
- Dolby Laboratories, Inc.
- Xperi Corporation
- Dysonics, Inc.
- Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. (Fraunhofer)
- Hooke Audio
- Sennheiser Electronic GmbH & Co. KG
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